Tubthumping with the Chumbawambas

by fredelios

male_guard_01_Rising_v003

This week, the main focus for me has been the doubling of the frames of a bunch of sprite sheets, since we accidentally finished making all the core sheets that we needed, and of course since we can’t be seen just twiddling our thumbs, it’s polishing time!

This artifact in particular is the sheet depicting the almost phoenixian rise from the proverbial ashes of unconsciousness that can befall any unwary guard, should he fail to notice our intrepid player character creeping up behind him, sap in hand and violence in mind, striking quick and running away quicker.

And thus does the guard awaken after his long slumber, with aching head and wounded pride, but luckily for him his trusty flashlight never rolls away too far for him to grab, letting him return to his standard standing frame without too much hassle, ‘course afterwards he’ll become properly activated by the strange and arcane rituals of coding leading to him drawing his weapon, but that’s a story for another time.

Now then, the doubling of frames has been a foreign concept to me, but then again so has 2d animation in been general so once again I turned to the harsh but fair powers of ”learn by doing”, trusting in its benevolence and the fact that even if it’d turn out bloody awful at least I would learn something from the experience.

The actual work process was mainly copying and pasting parts of neighboring frames to make them fit the squiggly black lines added on the layer above denoting how things should be placed before mending the gaps and adding details with the brush in order to try and achieve the illusion of a smooth, sleek and dare one say breathing human being.

Now obviously I failed at that, with our revived friend still being more of a Mr. Roboto than Mr. Guard, but it’s getting there, slowly and surely.

At least the arm isn’t making that odd jerky motion it did in its previous incarnation, now that was creepy.

As for the giving of some sort of justification as to why this particular artifact and its unmentioned brethren was given my chaotic yet undivided attention this week, without blowing it off with an silly comment about thumb-twiddling or going on an as yet thought of rant in the middle of the night, one would have to be a better word-smith than me, that’s for sure.

But anyway, it has been somewhat made, although looking closer at it some more work is needed at the feet, however there are plenty of days left in the week for finishing that as well as the rest of the batch in good time, so stop worrying about it Stig!