The Sad But True Story Of Ray Mingus, The Lumberjack Of Bulk Rock City, And His Never Slacking Strive To Exploit The So Far Undiscovered Areas Of The Intention To Bodily Intercourse From The Opposite Species Of His Kind, During Intake Of All The Mental Conditions That Could Be Derived From Fermentation
This week has been a week of, if not actual toil, one of heavy emotional strife, having to contend with the grueling graphical scars that befalls upon one’s creations when one scale them up because apparently even though they were made first, since they don’t fit the furniture we have they have to be enlarged, leaving this poor worker, this mere servant, to watch the fruits of his figurative loins grow up in all the wrong ways.
Because with the end of the tunnel looming ever closer, the matters of time and space conspire to steal any hope of gently guiding these poor lost souls to achieve the greatness that they so deserve, doing touch ups here, slimming down lines there, enhancing them so that they can become proper adults with proper careers, maybe even finding and settling down other sprite-sheets.
But no, instead we get this, these dregs of society, drunkards and junkies not fit to shine a pimp’s shoes.
Blurry, discoloured and utterly unwholesome.
I mean, just look at them, look at them and despair!
Because the scale tool is never generous, never benevolent. Especially when scaling something up.
While some tools give with one hand and takes with the other, the scale tool truly takes with both, takes and destroys with fiery hate and chilling malice.
It shudders the mind when one thinks about this process, this evil of evils, and one ask himself, would it hurt, being transformed to something like that?
Do they still cry themselves to bed every night?
I know I do.
But anyway yeah that’s basically what I’ve been doing this week, adding scaled-up variations of the sprite-sheets and fiddling with some txt’s so that their frames (hopefully) work properly.
Since the furniture debacle, it was decided that both versions of 120 pixels and 144 were needed, and hopefully the powers that be will be able to pick one of them so that we can move on from this dreadful scaling up business.
Yes, it’s really been that simple, open a sprite-sheet, press the scale tool, put in the proper amount of pixels, press scale, cry internally at how the scale tool ruins the few good parts left in the images, repeat. Always repeat. Except when you shouldn’t.
But I guess this week’s general complete opposite of busyness has been a blessing in disguise, bringing some much-needed time from the front lines to throw at that gorram 2d-report.