Meet Mr. Goblin Green
Being a fantastical creature working as a desk clerk, it is quite fortunate how little he is judged for actually being a goblin. However it is equally unfortunate how much he is judged by his attitude, smell and a general sense of awkwardness that comes with being stuck in a dead-end job with no chance of promotion, social life nor happiness.
The world itself being corporate and uncaring in equal measure, it is not so different from our own, with the only real anomaly being our little green associate.
Materialism is God and wealth is to show how devoted you have been, the corporatocracy is here to stay.
The style is deemed to be set as realistic while ever so slightly skirting into the territory of the more detailed cartoony style.
Being thought of as a darkly humoured Beat’em Up, the main competitors are deemed to be Double Dragon Neo, Guacamelee and Scott Pilgrim vs The World: The Game.
All in I reckoned it was an interesting concept from the start, but in the end it was the Nekrogoblikon song and its accompanying video that truly sold me the idea. (https://www.youtube.com/watch?v=KsMKOx6fumc)
The main things I needed to know to properly complete the assigment was, and still is the location of my laptop charger. Although more software knowledge is always welcome in all fields.
Possible risks were; running out of electricity, somehow screwing up the model because of my unfamiliarity with 3dsmax and letting my familiarity with other lesser software lead me to make decisions that simply should not be done in “max”.
Addressing those concerns were as thus, getting as much of the software I could legally get to my stationary computer, begging, borrowing and stealing electricity from my colleagues, familiarising myself with 3dsmax by forcing myself to use it and it alone for side projects, once I actually have enough to get back to working on said side projects again and finally solemnly swearing that I should never, ever again attempt to triangulate anything in max, to trust in the strange and weird utility called “edge loops”, and forget everything I’ve learned from working with my old programs so that I may be cleansed from my past and rise from the ashes as the immortal phoenix itself.
The motivations behind the style chosen is because of time constraints, it was deemed too risky to take too long working out a new one, that and the existing concept art really spoke to me, feeling it would be a waste not to follow it as best as I could.
In the end, the final mesh still have ways to go, and likewise with the texture with plenty of minor and not so minor issues remaining to be fixed.
The silhouette, while being given ample aid from the textures is still much too clunky in spite of its high poly count, the face, hands and feet in particular needing much more attention, while the back and chest still not interesting enough to warrant as many polies as it has received.
As for the diffuse, one can at once see how disastrous and sloppy the uv-mapping was, and while a more confident person would claim to be not entirely unsatisfied with how the cloth texture ended up, it still is lacking in shadows and more pronounced folds and wrinkles that could be used to further accentuate the body, making up for the still-lacking silhouette in the process.
The yellow highlights on the skin was more of an after-thought and while they enhance the green through the power of analogous colours, they could have used more work on the actual texture on the skin as currently they are too flat in comparison.
As for the normal, it serves as an epitaph to Crazy Bump, hallowed be its name, missed forever it will be.
While the folds are emphasised, some things that could’ve used some post-process work are quite visible, such as the eyes and the tie that really could have used some smoothing up as their patterns most certainly shouldn’t be bumped like this.
And finally the specular map is a bit too faint to really make a difference, and while it is felt that focusing on the eyes was the right thing to do, surely the trousers, belt and skin also could’ve benefited from a lighter specular.